Swipe, watch, or keep going to learn more about Photon, ACES, & Hadron's other situational awareness solutions.

Any Pixel, Any Mission

Warfighters from the FOB to the Situation Room can take advantage of near-real-time sensor updates with ACES, built upon Hadron's Photon. From mobile devices at the edge, to enterprise systems in remote locations, ACES connects it all.

Any Pixel, Any Case

Legal teams across the country or across the globe can interact with exhibits, case data, and even shared applications in an operating environment that encourages a free exchange of ideas, evidence, and strategies.

Any Pixel, Any Location

Communicate between central directors & producers, on-location teams, reporters and more. Instead of dailies, see the set in-camera, from anywhere in the world—then provide instant feedback that makes better films or reports.

Any Pixel, Any Park

Give the departments that provide your guests with magical experiences, the magic to communicate together like never before. Backstage, Photon's unifying collaboration tech ties together the front-of-house experience.


Any-to-Many Collaboration

Hadron brings real-time situational awareness to your entire organization through next-generation screen-sharing and gestural input. Any display in your enterprise, regardless of operating system, network, and geographic location, can be viewed & manipulated in real time by teammates & decisionmakers. You have to see it to believe it—and you can. Contact us for a demo!

What we make

Hadron is the creator of ACES, its core underlying technologies Photon & Praxis, and a variety of deployable, preconfigured hardware configurations that make information transfer crystal-clear and lightining-fast. Read more specifics in the tabs below:

ACES (Advanced Collaboration Enterprise Services) is a Phase 3 SBIR product produced by Hadron under contract with the United States Air Force. ACES uses Hadron's Photon™ core components to provide next-generation collaboration and situational understanding to the modern battlefield.

Available in a variety of form factors, each ACES system is a carefully selected mix of highly specialized software and commerical, off-the-shelf hardware. ACES coexists alongside current applications and systems in an organization, while adding collaboration to these systems on day one, without protracted cross-integration costs.


Photon, the core of ACES, is built in a manner that allows it to integrate into your defense-oriented mission quickly and without disruption. It is made to work alongside, rather than replace, your current approved methods of information security. As such, the approvals process for ACES deployment is comparitively easy to other systems that rely upon their own internal security. Additionally, metadata trails that give a custody chain for every piece of information allows you to replay what was information sources were accessed, when, and all the locations where that information was displayed.


As a Phase III SBIR technology, ACES is available immediately via sole-source acquisition. Talk to your procurement officer; they'll know what to do. Or contact us to set up a remote or in-person demonstration.

Photon forms the central core of the ACES operating environment. Modern teams often consist of dozens or even hundreds of members, both colocated and spread around the world. These teams spend their days analyzing thousands of data sources. The goal of such teams is greater clarity, but usually, confusion reigns.

Photon ties your users and systems together by merging disparate desktops into one shared palette. I can interact with the objects on your screen, and you can use mine. Global teams can now collaborate as though they were sharing a desk.


Photon is capable of dealing with any system, regardless of age, platform, or physical type and linking these systems together in a unified control environment. It is also compatible across classification domains. Forward-deployed teams on disadvantaged networks can now communicate with high-side counterparts with zero rigmarole.


Photon processes user input at the lower threshold of human perception. Command execution will be perceived as instantaneous, and this is a critical benchmark of our systems.

Thanks to data availability and processing power, we can now better understand a physical space through the aid of highly detailed 3D simulations, or wrap our minds around large, complex data sets through immersive visualizations.

But the way we move about these 3D environments hasn't changed: we click them and drag them with devices poorly mapped to the physical world and to our cognitive understanding of space.


Praxis enables direct manipulation of these environments via natural hand gestures: Navigate by pointing. Toss out a data set by actually tossing it. Because hands are the perfect tool for manipulating objects in three dimensions, in-scene navigation with Praxis is faster and easier than with any other traditional input device—because the operator is using their body to navigate the scene, they inherently engage the cognitive functions that support spatial and temporal thinking.


The sense of physicality is heightened by an exceptionally high frame rate
(240 Hz, limited only by the display environment).

Who Can Benefit from ACES & Photon?

Photon, and its DoD extension ACES, can benefit anyone that has a need to improve their decision-cycle speed and situational understanding. Check out example verticals below and how Hadron's products can help.
Military & Paramilitary Operations

Military & Paramilitary Operations

Cyber Defense

Cyber Operations

Broadcast Television

Broadcast Television

Film Production

Film Production

Events & Locations

Events & Locations


Medical Services


Legal Teams

Training & Education

Transportation Management

Training & Education

Training & Education

Personal Protection & Concierge

Personal Security & Concierge

Public Safety & Law enforcement

Public Safety & Law enforcement

Energy & Plant Management

Energy & Plant Management

Who we are

Founded by an Apple engineer-turned-Black Hawk pilot, Hadron's unique team melds tactical knowledge, theater-scale immersive video expertise, intelligence analysis experience, and unparalleled technical talent to create elegant solutions to hard problems. Our technical roots are the Computer Science & Mathematics departments of MIT. Today, we work down the street at Central Square, Cambridge, behind an unassuming door.

Founder & President

Klee Dienes

Klee has worked at various times as a large-scale software engineer, cyber defense officer, and U.S. Army helicopter pilot. As a student at the MIT Media Laboratory in the early 1990s, he developed numerous novel prototypes, including a seamless 4,096 X 12,288-pixel display (1992); a real-time commodity-trading platform (1993); the first Internet-based real-time multimedia distribution system (1994); and the first personal music player (1994). As an engineer at NeXT, he was instrumental in the porting of the NeXTSTEP operating system to Apple's PowerPC architecture, a condition of Apple's 1997 acquisition of NeXT. As a technical lead at Apple from 1997 to 2005, he managed the development of the Apple debugging environment, as well as the initial release of Apple's open-source operating system distribution, Darwin. He was a founding member of the GNU debugger steering committee and the Debian GNU/Linux technical steering committee.

From 2009-2010, he served as team leader for a deployed company of MEDEVAC aircraft in southeastern Iraq. During this assignment, he interacted with multiple situational awareness applications in real-world operations, and worked with main-line SOF forces. Based on his Iraq experiences, he became convinced that troops and emergency workers need and deserve better technology. He founded Hadron with this goal in mind.

Klee has an active TS/SCI clearance with CI polygraph and a Master's degree from MIT in Electrical Engineering & Computer Science. He serves as a network operations officer and computer network defense officer in the New Hampshire National Guard.

Systems Engineering & Security

Sam Hartman

Sam Hartman came to Hadron Industries from Painless Security, a computer security company he founded in 2008. In addition to a number of smaller projects including analysis of cryptographic security for core Internet routing protocols, Painless Security focuses most of its efforts on next-generation authentication and identity management software and protocols.

Prior to founding Painless Security, Sam was the Chief Technologist for the MIT Kerberos Consortium, where he oversaw development of the world's dominant enterprise authentication technology. He simultaneously served as Director of the Internet Engineering Task Force's security area, where he managed the publication and maintenance of Internet security standards.

In these prior roles, he has worked on providing system security services across a wide variety of operating systems and embedded platforms. Prior to MIT, Sam was the architect at FundsXpress, an online financial services company later acquired by First data.

Sam has worked on system security software for over twenty years. He has a BS in Computer Science and Electrical Engineering from MIT.

Software Engineering

Jeff LeBlanc

Jeffrey LeBlanc has extensive experience building interactive environments and data visualization software for a wide range of museum, commercial and technology clients. As Technical Producer at Potion Design, a New York-based design firm, Jeff managed the development, implementation, and installation of ten major interactive environments over a five-year period, including the Interactive Table at the Smithsonian's Star Spangled Banner Exhibit, the Eyewitness to Genocide Project at the United States Holocaust Memorial Museum, and the Wall of Innovation for Alcatel-Lucent Bell Labs. Jeff has a BS in Mathematics from MIT and a Master's degree in interactive technology from New York University's Tisch School of the Arts.

Hardware Design & Engineering

Matt Tennie

Matt Tennie designs and builds the physical aspects of Hadron's products, from our custom-built PCs and racked servers to the theater-scale environments in which our customers work. An incredibly detail-oriented person, Matt ensures our users' workspaces and physical tools blend into the background so that they can focus on what matters.

Before perfecting the look and feel for Hadron's products, he worked in New York City developing interactive multimedia performance technology for several companies including Blue Man Group, New York City Opera, and the National Symphony Orchestra. His graduate work at NYU focused on gesture-based input for home automation systems, and he has conducted institutionally supported research on VR headset-based drone piloting.

Our Development Principles

Remember who we work for.

Users Come First

The user's opinion is the only one that matters. We insist on direct interaction with users at the start of a project and continued feedback throughout development. Combined with our own hard-won experience in both corporate and military contexts, this ensures that our work is something we would have complete confidence using ourselves.

The best feature is a product that works.

Experience over Features

Many technologies cram in features at the expense of usability. We do the opposite. Our users work in high-stress, time-critical environments, where fit and finish matter more than an extensive feature set. By working closely with end users as we develop our systems, and ruthlessly eliminating the unnecessary, we ensure that what we build is an effective partner for critical missions.

Talk is cheap.

Show, Don't Tell

Our culture is driven by engineering and design, not by sales. In this industry, no smooth talking should be necessary. Our products make a case for themselves through honest, live, non-canned demonstrations. Our team has delivered software that is used worldwide by millions and by some of the world's top organizations. We show our abilities rather than hide behind words and marketing.

We want great engineers who believe in our cause

We are looking for flexible, ambidextrous engineers and designers with backgrounds in systems programming, network design, 3D gaming, motion tracking, and UX design. Ideally, you are an expert in one of those areas and can speak the language of the others.

Equally important is a belief in our cause. When public institutions don't work to our satisfaction, we believe the best way to change that is to involve ourselves directly. That's why we work in this field. If you think you'd fit in here, let us know. We have full-time, part-time, local, and remote positions available.

You can get an idea for our work and technical approach at our GitHub page. We have deep roots in the free software movement, so we share as much of our code as we can. (Also, our work is funded by taxpayers, so it seems only right.)

Tell us about yourself & your work. (We'd rather see a portfolio or code than a resume). If we think there's a match, we'll invite you to our lab to talk more and find how you could contribute.